
These usually occur when players are new to the game or when they misunderstand the rules. Since capturing a king with a king would place the capturing king in check, it is not a legal move.įor more insights into chess rules and strategies, our article on Chess Opening Principles is a must-read.ĭespite the clear rules, there are common scenarios where players might think a king can kill a king.

FAQs Understanding the King’s Role in Chess.Strategic Importance of the King in Endgame.The Rules of Chess that Prevent King vs King.I promise to use it only to send you Lapoc Chess Board.
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Subscribe to our Free Ezine - Lapoc Chess Board Emailĭon't worry - your e-mail address is totally secure. In the diagram White has castled long and Black has castled short. Finally no square that the King crosses when castling can be under attack from an enemy piece.

The King cannot be in check when the maneuver takes place or obviously upon it's completion. There must be no other piece positioned between Rook and King. You can only castle if the both the King and the Rook involved have not yet been moved. There are a few things that need to be satisfied to make castling legal. The King moves two squares to his right or left and the relevant Rook is moved one square past the King toward the center. A King can be castled to either side, short to the Kingside or long to the Queenside.

First off there are a few things to clear up on this.

A special castling move is designed specifically for this purpose. This means he should be quickly moved from his precarious starting central position to the relative safety in one of the corners. One of the early objectives in the game is to get the King safe from the opposing forces. King Moves: The King and Rook can perform a special castling move once in the game Your King has been captured and you lose the game immediately. If it's not possible for your King to escape the check by one of these three ways then it's checkmate. You must rectify this immediately, either by moving your King to a safe square, blocking the check or capturing the checking piece. When your opponent attacks your King he puts your King in check. Nor can he cross any square controlled by an enemy in the castling move discussed below. Even if that piece is pinned to his own King. The King can't move to any square under enemy control. All of White's pieces are pinned and the White King has no flight squares to escape the Knight's attack so it's checkmate and Black wins the game.Įvery time you complete a move, you must ensure that your King is not in check. Usually he wouldn't be able to move, but since in theory the next move would be to capture the White King, it's good.
